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Creative Assembly - Hyenas
I have been working as a Technical Designer in Creative Assembly since January 2019 working on Hyenas, their multi-player, sci-fi, first person shooter.
As a Technical Designer I work to bridge the communication between disciplines, especially programming and design. I think of designs in terms of pipeline and workflow and also build tools for other disciplines to help their workflow. A big part of my responsibilities are to implement designs in an efficient and performant way as well as keeping documentation up to date and easily readable.